Bind

Binds a Unity UI component at runtime to a Databox object.

    public void Bind(DataboxObject _databoxObject, string _tableID, string _entryID, string _valueID)

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    public void Bind(string _tableID, string _entryID, string _valueID)

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    //Passing the databaseID to the method will use the DataboxManager script to retrieve the databox object
    public void Bind (string _dbID, string _tableID, string _entryID, string _valueID)
  • _databoxObject: The Databox object which should be used
  • _dbID: The database id assigned to DataboxManager
  • _tableID: The name of the Databox table
  • _entryID: The entry name
  • _valueID: The value name