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Databox – Localization is a localization addon for the award nominated Databox Data editor & save solution asset.
Manage all your languages, localized terms, images, audio clips or other assets within the easy to use Databox editor.
Use all Databox editor features like CSV / Google sheet import, cloud sync, scriptable object workflow and more.
  • Simple Google translate integration without complicated authorization steps

  • Automatically detect user system language on start

  • Fallback (default) language if user system language does not exist

  • Preview localized keys in editor

  • Support for streaming assets (textures, audio clips and asset bundles)

  • Support for Unity Addressables for loading all types of assets and prefabs.

  • Ready to use localization components

  • Replace string „tags“ with game variables

  • Simple API

  • Demo scene included

  • All features from Databox – Data editor like CSV import, Google sheet import, cloud sync and more.

One click Google translation

With Databox you can create your own data types with custom editor gui elements by simply creating a class and inherit from DataboxType. This allows you to override several methods to smoothly integrate your data type into Databox. In fact, all databox datatypes have been created exactly like this.

Localization Components

Manage your data easily with the Databox editor. Duplicate, rename, rearrange or modify your data all within one place. The editor has been designed to blend perfectly into Unity. Therefore it works with both dark and light skin. Additionally Databox comes with a Databox object manager which allows you to have all single scriptable objects in one place.

Because every game relies on data!

If you have any further questions regarding Databox or if you need any support. We’re glad to help you. Simply drop us a mail at:

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