Changelog
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Bugfix: Fixed build error
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Bugfix: Resourcetype returned error when imported resource path from google sheets didn’t exist in Unity.
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Bugfix: Fixed warning message from Odin Serializer
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NEW: Generate static keys from a Databox object for accessing tables, entries and values without using string names.
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NEW: .NET Standard 2.0 compatibility added. -> Simply do not import OdinSerializer folder located at: Core/Serializers
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Added new method (Runtime Google sheet import): ImportAndAppendGoogleSheet
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Added new method (Runtime Google sheet import): ImportAndReplaceGoogleSheet
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Added new event: OnImportFromGoogleComplete
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Bugfix: Fixed missing references in demo scene 04_Advanced
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Added new method: GetEntriesFromTable
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Added new method: GetValuesFromEntry
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Added new method: TryGetData
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Values can now be renamed
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Fixed warning message: „Unsaved changes“ showing up when open / close entry field
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Fixed Loading DataboxObject in StreamingAssets folder on Android
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Fixed Warning message „Unsaved changes“ showing up when using scrollbar
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Fixed google sheet csv import issue
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Fixed bug: Added UNITY_EDITOR #define directive to IntWithModifiersType + FloatWithModifiersType
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Double click on DataboxObject file opens separate window
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Added new methods: SetData, EntryExists, ValueExists
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New: PlayMaker integration
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New: Modifiable int and float types. Add modifiers to the base value. Those modifiers can be enabled anytime by code to modify the base value.
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New Odin Serializer support
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Editor: Better gui float fields for all decimal values
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CSV Importer: Less error prone csv importer
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Editor: Unique cloud id must be filled out
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Bugfix: Fixed Vector4 w value