Changelog

1.1.1p5
  • Bugfix: Fixed build error

  • Bugfix: Resourcetype returned error when imported resource path from google sheets didn’t exist in Unity.

  • Bugfix: Fixed warning message from Odin Serializer

1.1.1
  • NEW: Generate static keys from a Databox object for accessing tables, entries and values without using string names.

  • NEW: .NET Standard 2.0 compatibility added. -> Simply do not import OdinSerializer folder located at: Core/Serializers

1.1.0
  • Added new method (Runtime Google sheet import): ImportAndAppendGoogleSheet

  • Added new method (Runtime Google sheet import): ImportAndReplaceGoogleSheet

  • Added new event: OnImportFromGoogleComplete

  • Bugfix: Fixed missing references in demo scene 04_Advanced

1.0.9
  • Added new method: GetEntriesFromTable

  • Added new method: GetValuesFromEntry

  • Added new method: TryGetData

  • Values can now be renamed

  • Fixed warning message: „Unsaved changes“ showing up when open / close entry field

1.0.8
  • Fixed Loading DataboxObject in StreamingAssets folder on Android

  • Fixed Warning message „Unsaved changes“ showing up when using scrollbar

1.0.7
  • Fixed google sheet csv import issue

  • Fixed bug: Added UNITY_EDITOR #define directive to IntWithModifiersType + FloatWithModifiersType

  • Double click on DataboxObject file opens separate window

  • Added new methods: SetData, EntryExists, ValueExists

1.0.5
  • New: PlayMaker integration

  • New: Modifiable int and float types. Add modifiers to the base value. Those modifiers can be enabled anytime by code to modify the base value.

1.0.4
  • New Odin Serializer support

  • Editor: Better gui float fields for all decimal values

  • CSV Importer: Less error prone csv importer

  • Editor: Unique cloud id must be filled out

  • Bugfix: Fixed Vector4 w value

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